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Second World War · WW2 OPERATIONS

Operation Sting

France, June 1944. UK and US airborne units meet outside Sainte-Mère-Église for a secret mission: find the German airfields leading to Carpiquet. A FilmSim WW2 Operations weekend.

Location
Gunman Tuddenham (Suffolk)
Dates
07–08 Nov 2026
Arrive from
08:00
Early arrival
Fri from 14:00
Game on to End of play
Sat 09:30 to Sun 13:00 May vary slightly on the day
Runtime
27 hours 30 minutes
Tickets
£75.00
Places
60 places left
Terrain
The 45 acre site is a mix of CQB and wood/scrub.

Minimum age 12

Briefing

The story

Story

Its France June 1944. The war for Europe has begun and the fighting across Europe is a barrage of artillery, mortars and machine gun fire. UK and US Airbourne units have met up outside Sainte-Mère-Église and a secret mission, operation sting has been devised. Foot elements of both amies have also met up and key elements have been diverted to rendezvous with the airborne elements to support operation sting. This mission is to find the location of any German occupied airfields leading to the main one at Carpiquet Airfield outside Caen.

German elements of the 30th flak regiment have had to relocate their equipment after the fall of Sainte-Mère-Église a few weeks prior, using old and bombed out Luftwaffe airfields to operate from. In support are mixed elements of SS, Luftwaffe ground crew and Wehrmacht soldiers. This band of German defiance has caused a lot of damaged to allied aircraft and needs to be stopped.

Operations events

Operations events come in three small operation style actions. All are narrative lead and after the first may see the direction change.

We use a historical background as the back drop but un like a scripted style allow the players to steer the potential outcome.

If in history, one side had won that battle but at the event the other prevailed, they just won in their section of the battle but the historical victory remains.

With fictional operations, like black ops, history can be fickle so we have a creative license.

FREE loan KIT, see below.

Event info

We will provide all the radio packs for the units and map cases for organising troops.

Please make sure you bring everything you need to be comfortable in the field, including Water, change of socks, camping equipment, food and beers.

Toilets provided.

These event tickets are non refundable but can be sold on to other waiting players.

FREE UNIFORMS if needed.

Can everyone try to run bolt action rifles rather than AEG death. We will have around 20 spring bolt-action rifles £10 each for the weekend if needed.

Welcome…

Hi all and welcome to the next incredible and awesome WW2 scenario.

If this is your first WW2 game, welcome to the FilmSim experience. FilmSim is all about the story and how people react to situations in game. Its very role-play and the action (using airsoft) is normally fast and furious. We will be using the full FilmSim rules and 300 rounds loaded in mags.

To all the regular players, huge thanks for your continued support of these games, it’s been a few years since we have the right site come up for the right game.

FilmSim rules WW2

The focus as always is pushing more of a role-play element in the battles; guys making an effort to scream out when shot and play dead for a while whilst troops move over their corpses will add to everyone’s emersion.

Also playing in the spirit of the game is the order of the day, guys that play with an Airsoft skirmish attitude will be asked to leave as it will be ruining the effort made by the rest of the field. Don’t play for the win, play for the experience and remember, everything you do is part of everyone else’s experience.

Standard Game Rules FILMSIM

  • When shot, a loud call of ‘HIT’ or ‘Agrrr’ should be made and the player is considered out of game.
  • When hit the player must place a ‘HAND’ in the air to show they are no longer live. Please try to re-act to locational hits for effect.
  • Immediately fall to the ground and call ‘Medic’ if Allied or ‘Sani’ if Axis. If no one gets to you or all your bandages have been used you are dead.
  • A shot player shouldn’t be targeted and cannot return fire until healed, UNLESS they try to crawl to safety. If shot whilst crawling you must call it, slump and stay on the ground for 10 seconds, then move off calling KIA. There is no limit to how far you can crawl however; you will bleed out in 5mins!
  • Moving wounded. One man with two hands or two men with one hand each can drag a wounded soldier to safety! (Medics have their own rule)
  • Any soldier can return to their HQ or a controlled CP and be fully restored to full hits (all bandages taken off)
  • Dead players ‘DO NOT TALK’. Exception to use the call ‘DEAD MAN WALKING’
  • If things are a bit hairy or you’re on your own in the middle of nowhere you make take an immediate KIA! Just put your hand in the air and call ‘DEAD MAN WALKING’ Otherwise you must stay on the ground for at least 2mins. There is NO limit to how long you stay dead in the field however.

Getting back in the action

  • If a live team mate can get to you they must tie one of your bandages to you wrist to make you live again. To move a wounded player, place your hand on their shoulder.
  • All bandaging must be stationery and if either player is hit during the Medic or during the move, both must take a KIA and head back to a CP or HQ!
  • A hit is anywhere on the body or the gun and ricochet must also be taken, if you think you’ve been hit, take it as your back in the game almost immediately.

BB Mines

If you set one off and are hit by the bbs it a ‘HIT’ (wound)

Explosive Pyro Affects

  • Small structures 5m x5m Whole building is cleared – inside only
  • Large buildings – 5m hard cover has affect including floor to floor stair wells and corridors.
  • 5m away – hard cover has affect – outside only

If hit by a pyro you are HIT

INCENDIARY GRENADES (RED SMOKE)

Outside only - 5m radius area denial. If an incendiary grenade goes off within 5m of you, it's time to run away before you burn to death. Don't worry where the smoke blows, you just need to stay out of a 5m circle around the pyro until it has finished smoking.

Artillery strikes, 10m away, cover has no affect.

Restrictions

NO reloading in the field (must be a CP or HQ) unless it’s by hand (no thumb loader) or at a live ammo crate.

You get 1 bandage in the field and a second if you wear a steel helmet.

Standing Orders

No man goes to war alone! If you find yourself alone or your squad dwindles to only 2 men, you can’t advance on a position or complete any tasks, you should go to ground and wait until re-enforcements arrive or fall back to your Squad flag or your HQ.

You can only leave a CP (after regen) if you have at least 2 live team mates to push off with so a squad of 3! (Hopefully they will be your squad members that have returned for you.) The only exception will be Snipers.

Officers can move around friendly positions on their own (at their own risk) but are still bound by the restrictions of the standing orders.

One of the best pieces of equipment you can carry in the field is a small notebook and pencil, so the game rules can be cut and pasted in and any addition tasks, maps etc be carried into the field. It’s only a suggestion but could also be used as a diary of your battles over the years.

Rules for load outs and Class

Each style of soldier has its own load out; the load outs are defined below. If you are not ranked or have not taken a special role you will be considered a soldier in the field!

1. Combat Soldier - Load out

  • Can use a Sub-machine gun/assault rifle 350fps
  • Single shot ONLY rifle 370fps
  • Can carry 300rds
  • Can carry 4 grenades

2. Sharp shooter – Load out

  • Can use a single shot bolt-action rifle up to 400fps with a .2 bb
  • Can carry 150rds
  • Can carry 2 grenades

3. Support – Load out

  • Can use a mobile support weapon firing at 350 fps (can be shot from the hip)
  • Can use a static MG firing at 370fps (must be deployed)
  • Can carry 2000rds loaded in mags but can carry bags of 500rnds to reload from when empty.

4. Sniper

  • Can use a bolt action rifle at 500fps and can move alone.
  • If killed, must return to HQ (no regen in the field)
  • 100rnds

HIGH CAP MAGS - non MG/support

Everyone is asked to make sure they only run mid caps if possible; however some rifles aren’t released with the option. If so you must bag up 300rnds and will be restricted to SINGLE SHOT ONLY!.

If you’re found poring ammo into your magazine in the field or using full auto, you are cheating!!

Special roles

1. Lieutenant – In command of up to 15 men - Class

The Officer has access to a radio pack and is responsible for issuing commands in the field. Can deploy a Squad cp. See squad CPs.

2. Medic – Class (1 per unit of 8men)

Medics cannot open fire whilst applying a bandage!

Moving wounded – Medics only need one hand to move a wounded soldier to safety.

Medics can carry up to 12 red bandages into the field; these bandages represent 1 healed wound. To heal a wound the medic takes off the white bandage of an injured soldier and hands it back to them, then replaces it with 1 of the red ones. Only a visit to an HQ can replenish red bandages lost but you can take them off dead men at a CPs. Only 1 red bandage can be applied to a soldier.

3. Engineer – Class (1 per unit of 8 men)

Can set charges and defuse bombs. – will need a tool kit

Can use a Bazooka to take out enemy vehicles and can repair damaged vehicles in the field which takes 5 Minutes per hit taken on the vehicle and the vehicle must be fully repaired to become active again.

Capturing hidden supplies

If you find an enemy crate in the field and its ‘Live’ you may use it to re-supply your troops but can’t move it from its location.

Uniforms restrictions

We ask all participants to make as much effort as possible on these battle weekends (no modern kit!) All uniforms must be period in look, we can provide clothing (Free rental) if you have; webbing must be canvas and leather only.

The rules for vehicles, mines, AT weapons, CPs and supplies come with your ticket.

Most importantly, have a bloody good time!!!

Call sheet

Friday 6 Nov

Early arrival
Optional: arrive the evening before to set up camp.

Saturday 7 Nov

Arrive from
Game on
Game brief
End of play

Game on and End of play may vary slightly on the day.

Recognition

Wardrobe

Choose a side whose requirements you can meet. Wording set for this game alone is marked.

German (mixed units)

30 places left

2 sniper places left

Clothing

A period-looking 1944 German uniform: SS, Luftwaffe ground crew or Wehrmacht. No modern kit. Free uniforms are available if needed.

Load Bearing Equipment

Canvas and leather webbing only.

Weapons

Bolt-action rifles are encouraged over AEGs. Around 20 spring bolt-action rifles can be hired for £10 each for the weekend.

Allied (mixed UK/US forces)

20 places left

2 sniper places left

Clothing

A period-looking 1944 British or US uniform, airborne included. No modern kit. Free uniforms are available if needed.

Load Bearing Equipment

Canvas and leather webbing only.

Weapons

Bolt-action rifles are encouraged over AEGs. Around 20 spring bolt-action rifles can be hired for £10 each for the weekend.

Free French

10 places left

2 sniper places left

Clothing

A period-looking 1944 Free French uniform. No modern kit. Free uniforms are available if needed.

Load Bearing Equipment

Canvas and leather webbing only.

Weapons

Bolt-action rifles are encouraged over AEGs. Around 20 spring bolt-action rifles can be hired for £10 each for the weekend.

Complete event requirements

Full team dress code.

Every category listed here applies, including categories omitted from the shorter event summary.

German (mixed units)

Clothing

A period-looking 1944 German uniform: SS, Luftwaffe ground crew or Wehrmacht. No modern kit. Free uniforms are available if needed.

Load Bearing Equipment

Canvas and leather webbing only.

Weapons

Bolt-action rifles are encouraged over AEGs. Around 20 spring bolt-action rifles can be hired for £10 each for the weekend.

Allied (mixed UK/US forces)

Clothing

A period-looking 1944 British or US uniform, airborne included. No modern kit. Free uniforms are available if needed.

Load Bearing Equipment

Canvas and leather webbing only.

Weapons

Bolt-action rifles are encouraged over AEGs. Around 20 spring bolt-action rifles can be hired for £10 each for the weekend.

Free French

Clothing

A period-looking 1944 Free French uniform. No modern kit. Free uniforms are available if needed.

Load Bearing Equipment

Canvas and leather webbing only.

Weapons

Bolt-action rifles are encouraged over AEGs. Around 20 spring bolt-action rifles can be hired for £10 each for the weekend.